It's not a big issue because Dark and darkers combat in this state is exactly the same as minecraft Dark And Darker Gold. It is more simple because minecraft accelerates faster, forcing players to think faster and you will need fewer tools to fight to gain the advantage.

Now that's going to upset the majority of people, and it's a good thing. But it's important to get it out theresince minecraft also comes with development, environmental manipulation and a large gathering area to work with. Darker and darker the heart of the game is the combat. Everything else serves the battle, and there's nothing to distract you from that battle.

Here are my suggestions for changes:

Blocking: Take directional out of it. if you initiate a block an an enemy is in front of you Your character automatically blocks so as to intercept the attack. It may sound as if you're trying to dumb down initially but it will eventually be in aid to the mechanics in the future in order to make it easier.

Right clicking when using the melee weapon or staff at hand. This will result in a short duration called parry. The duration of the block can be varied based on how easy it might theoretically be to block with that weapon for instance, a dagger has a small window , while a spear or staff is likely to have a bigger window.

Successfully defending your opponent always leads to an indefinite period of time during which the adversary isn't able follow-up with a second attack. This has is already happening, but it's important for the basis to be stated.

You are able to always strike immediately after a successful parry cheap Dark And Darker Gold. Pretty obvious.